Behind the Scenes of Fallout, the Gaming World’s Most Astonishing TV Hit
The Fallout TV series is back to its platform, and it's safe to say that viewers were agreeably astonished by the caliber of its first season. By depicting the atomic-age, post-apocalyptic United States through the perspectives of three distinct characters, it managed to capture different facets of the player's journey.
There was vault-dweller Lucy, striving to uphold her morals and finding that the ruined world made that incredibly hard; Brotherhood initiate Max, the militant faction rookie, who starts challenging his faction's dogma and causes significant chaos in powered exoskeleton; and the Ghoul, a standout performance who has entirely abandoned any sense of morality out in the irradiated badlands.
Setting the Stage for a New Chapter
The debut season's conclusion revealed key information about who helped cause the nuclear war that condemned a population in bomb-proof bunkers for hundreds of years. It also posed numerous mysteries unresolved for the next installment – and, now, expectations are much greater.
“We’ll take ‘not terrible’ – we should print that on merchandise,” quips the show's co-creator.
“Going into the first season, people were like, ‘Just get it right’,” comments Todd Howard. “We are ecstatic with the response to the show, so now people are arriving with more excitement and altered expectations.”
A New Vegas Vibe for the Next Installment
The second season is located in New Vegas, the location of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and cast in the series, even if it was a bit broken at launch.
“It has a arid atmosphere, a Southwestern essence, that’s so essential to that game,” explains Nolan. “That dusty, desolate Route 66 vibe of the game is so much fun to incorporate into the show.”
In the show's timeline, a long time has elapsed since the story of the New Vegas game by the time the characters make their way there. However, the creators indicate that it acknowledges the gamer's experience.
Crafting a Tangible World
The Fallout TV series is distinguished by its tactile feel – its creators prioritized real props and locations were fabricated, mirroring the makeshift nature of the outposts in the games.
“As a sci-fi fan, so many productions I watch, I’m aware that they’re all standing in front of a green screen,” observes co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, particularly of a video game, is to seem like it’s tangible.”
Actually, pretty much everything you see on-screen is practical, even the legendarily scary mutated beasts known as the apex predators. In the show, they are portrayed by puppets, and were reportedly quite terrifying up close.
Made by Fans, for Fans
The Fallout series works because it is crafted by skilled directors who are also passionate gamers, in collaboration with the visionaries behind the franchise. This shared passion for the lore is apparent in the end result.
The second season is debuting on a episode-by-episode basis rather than as a binge-able batch, representing a shift from the first season. This format will foster a new weekly discussion, something the showrunners themselves are eager to witness.
“It's richer, it’s more expansive, it’s funnier, it has a lot of twists,” promises Howard. “I’m looking forward to seeing what people think.”